Weird Science Gadget: Night Vision Goggles

Here’s another Weird Science Gadget for Pulp Cthulhu (p.86ff, Pulp Cthulhu rulebook). Scroll down for a PDF to download and print.

Night Vision Goggles are a cumbersome headset mounted on a leather harness with a large disk worn across the chest. The disk projects a beam of infra-red light, illuminating the target, which is then visible through the headset.

When worn, this device allows the user to see in complete darkness to a range of 50 yards without being detectable by other individuals (unless they are similarly equipped). Movement is hampered whilst wearing this device: subtract 2 points from Move, and apply a penalty die to melee, Dodge, ranged combat, Climb, Jump or any other physical activity.

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Big Pharma Plans for Traveller

Here’s a set of plans I created for a pharmaceutical manufacturing plant using Robert Pearce’s geomorphs. There are two basement levels and a ground floor, with two points of entry. The plans are fairly generic so you could use them for any kind of medical or scientific base. I printed them out on A1 paper for my players to use with miniatures.

This location featured in a homegrown adventure written for my current campaign. The adventure was called ‘Air Zamine’, a nod to a certain 90’s film

I’ll include PDF and PNG files further down in this blog post for you to download and print.

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Weird Science Gadget: Mind Control Helmet

This is the first in a series of short blog posts detailing Weird Science Gadgets from Pulp Cthulhu (p.86ff, Pulp Cthulhu rulebook). Each of these posts will include a PDF for you to download and print.

The Mind Control Helmet looks like a traditional pith helmet covered in a web of thick tubes. When worn over the head, it allows the user to attempt to control the actions of another individual. This device functions in an identical fashion to the Dominate spell (p.254, Keeper Rulebook) including range (10 yards), opposed POW roll, magic point and SAN point cost. Stepping inside the mind of another is an unnerving experience.

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Call of Cthulhu Single Player Scenarios

I’m currently running a Call of Cthulhu campaign for a single player. I was struggling to find a list of suitable scenarios, so I did a little digging, which turned into a list, which became this blog post! I hope you find it useful.

If the idea of running a single-player scenario seems odd, then you’re in good company. I’ve always been a “3 or 4 players and the GM” kinda guy, but it seems to work well in Call of Cthulhu.

This isn’t a long list. Feel free to comment or message me if you know of anything I could add. Every week I see people asking about single-player scenarios. Couples, often, running a game for their significant other. There’s clearly demand for more!

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Printing Traveller Plans

I like using 28mm miniatures when I’m Refereeing Traveller and I’ve found a cheap method of printing A1 and A0 paper plans for less than £2 each.

For my US friends, A1 is about 23 x 33 inches, A0 is 33 x 47 inches, and £2 is about $2.50. I’ll admit up front that this blog post is aimed at those of us in the UK, but hopefully you can find somewhere similar for printing your own plans over on that side of the planet.

The deck plan preview you can see on the left is the Amun Ra, a modified 100-ton Scout/Courier I designed using Classic Traveller Book 5: High Guard, my favourite Traveller ship design system. I drew the plans in Microsoft Visio, dropping in some Traveller Geomorphs from Robert Pearce.

I’ll include a PDF for the Amun Ra at the end of this post plus another bonus PDF. Feel free to print and use in your own games.

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