Here’s another example of some plans I’ve created using Rob Pearce’s excellent geomorphs. I’ve barely made any changes, tweaking the exits, applying some shading, and adding labels.
This bar featured in my campaign a few months ago. The Travellers were on the trail of a kidnapped child and they ended up in a violent confrontation with some pirates in this bar on Lanth. As this world is 90% water I decided that the starport was constructed like a giant underwater arcology with ‘sub’ levels going down from sea level to the seabed.
This blog post includes the usual A1 printable PDF as well as a separate A4 sheet with a very brief description of each numbered location on the plan.
Continue reading “Traveller Plan: Generic Bar”
Here are two more generic plans I’ve created using using Rob Pearce’s excellent geomorphs. I designed these to fit on A4 paper suitable for a home printer.
Both of these plans are apartments. They featured in my campaign a few months ago as the Travellers were visiting Lanth. As this world is 90% water, I decided that the starport was constructed like a giant underwater arcology with ‘sub’ levels going down from sea level to the seabed. The larger apartment has a lovely underwater view.
This blog post includes the usual downloadable PDFs including a separate A4 sheet for each plan with a very brief description of each numbered location.
Continue reading “Traveller Plans: Generic Apartments”
Here’s another plan for Traveller using Rob Pearce’s excellent geomorphs. Welcome to New Horizon School, a secret research facility, operated by SuSAG, for children with special abilities.
New Horizons is located on Lanth. As this world is 90% water I decided that the starport was constructed like a giant underwater arcology with ‘sub’ levels going down from sea level to the seabed. The large common room (location 17) has an impressive sea view.
I’ve included the usual A1 printable PDF in this blog post as well as a separate A4 sheet with a brief description of each location. You could always move the school to another world in your own campaign.
Continue reading “Traveller Plan: New Horizons School”
Here’s another deck plan I’ve created using Rob Pearce’s excellent geomorphs. I definitely went a bit overboard on this as it only featured in the intro/outro for a Traveller adventure I created called Smash & Grab!
This is the blurb I read out to my players…
As you approach Lagrange 2, the ship’s comm buffer floods with chatter and dozens of other ships appear on short range sensors. In the middle of it all sits an old 1000-ton Scout Service Express Boat Tender, now clearly retired from active service, the Cloud 9.
The old tender appears heavily modified from its original design with various modules and airlocks slotted into the huge vehicle bay that used to run its length. It also seems to have its maximum compliment of ten turrets installed.
A variety of small craft are arriving or leaving the local area, or parked up in matching orbits. Holo-emitters dotted across the Cloud 9’s hull are projecting advertisements out into space offering everything from nachos to cybernetic implants, casino games to stage shows.
It’s Vegas baby, Vegas in space!
Continue reading “Traveller Plan: Cloud 9”
Not everything in Traveller has to be spaceships and lasers. There is plenty of opportunity for adventure in a variety of lower tech environments.
Vanejen is a Tech Level 5 world which you might recognise from the Classic Traveller adventure Research Station Gamma. A few months ago I ran an adventure, imaginatively titled Return to Research Station Gamma, set in the year 1116, with my Travellers on the trail of a kidnapped child. During the adventure they visited Vanejen and took passage on an airship, the Lady Lovelace.
This blog post features an A1 printable PDF of the Lovelace and an A4 sheet with a description of her crew and the various locations onboard. I’m using Robert Pearce’s excellent geomorphs again.
Continue reading “Traveller Plan: Lady Lovelace Airship”
Here’s a set of plans I created for a pharmaceutical manufacturing plant using Robert Pearce’s geomorphs. There are two basement levels and a ground floor, with two points of entry. The plans are fairly generic so you could use them for any kind of medical or scientific base. I printed them out on A1 paper for my players to use with miniatures.
This location featured in a homegrown adventure written for my current campaign. The adventure was called ‘Air Zamine’, a nod to a certain 90’s film.
I’ll include PDF and PNG files further down in this blog post for you to download and print.
Continue reading “Big Pharma Plans for Traveller”
I like using 28mm miniatures when I’m Refereeing Traveller and I’ve found a cheap method of printing A1 and A0 paper plans for less than £2 each.
For my US friends, A1 is about 23 x 33 inches, A0 is 33 x 47 inches, and £2 is about $2.50. I’ll admit up front that this blog post is aimed at those of us in the UK, but hopefully you can find somewhere similar for printing your own plans over on that side of the planet.
The deck plan preview you can see on the left is the Amun Ra, a modified 100-ton Scout/Courier I designed using Classic Traveller Book 5: High Guard, my favourite Traveller ship design system. I drew the plans in Microsoft Visio, dropping in some Traveller Geomorphs from Robert Pearce.
I’ll include a PDF for the Amun Ra at the end of this post plus another bonus PDF. Feel free to print and use in your own games.
Continue reading “Printing Traveller Plans”
I love Mongoose Traveller and I say that as a diehard Classic Traveller fan. I started playing Traveller in the early 80s and I still use my Little Black Books.
I’ll admit I was a bit sceptical when I first saw the big shiny Mongoose books and their fancy pants artwork but I bought the Core Rulebook anyway. As soon as I started reading I recognised its clear kinship to Classic Traveller and I soon realised that my house rules had been heading in the same direction anyway.
But, Mongoose Traveller Psionics rules are broken. (Well, I guess Cepheus broke them first.)
Let me explain. I’m afraid we need a short history lesson. There will also be number crunching.
Continue reading “Traveller Psionics: Break/Fix”