Here’s a new house rule I’m adding to my Pulp Cthulhu games. It’s a riff on a similar rule in a Cubicle 7 publication, but I can’t say which one to avoid spoilers for my players!
Archetypes in Pulp Cthulhu seem somewhat forgotten beyond character generation. What’s to stop a Sidekick going Cold Blooded? Or an Outsider acting like a Bon Vivant?
This new house rule should encourage heroes to keep roleplaying the traits associated with their archetype, with a few bonus skill points awarded after each scenario as an incentive.
Continue reading “Archetype Development in Pulp Cthulhu”